
A short while back I found myself at
Club Auto Sport, an interesting tech
incubator for automotive companies, attending a mixer hosted by NVidia. While
you may not think NVidia and Cars have much in common (Aside from the
Tegra/Audi
collaboration), one of the companies there finds NVidia products a key
component of their product.
Jack Ulstad runs a business there called ‘Trinity Racing Concepts’ that
designs high-end reconfiguration racing simulators. Jack and his team have
build a highly flexible reconfigurable frame, called the ‘Revolution Frame’,
that can quickly and easily be converted into everything from NASCAR to Formula
1, providing a wide range of simulations. They combine their frame with a
3-screen stereoscopic display powered by NVidia 3D Vision technology,
force-feedback steering wheel, and custom force-feedback seat.
Read on after the break.
Several aspects of the rig
are custom in design. For example, while you can easily go out and buy
something like the
Logitech
G27 Racing Wheel
which comes with a gas/brake pedal accessory, they have very
little (most would say nonexistant) feedback. Trinity has built their own
custom pedal solution that offers something much closer to real-life, where
breaking force increases and the pedal actually pushes back, giving you a much
more realistic (and hair-curling) effect when you have to stomp the break to
avoid a collision.
Their simulation rig runs with what they consider
the #1 racing simulation on the market, “
iRacing“. A stock iRacing application with
some custom code to drive their custom hardware, and you wind up with a truly
amazing experience. iRacing uses laser-scanned versions of some of the world’s
best tracks, giving you a great experience as you run them yourselves.
But all of this is just simulation right? How realistic can it be? You’ld
be amazed. At the end of the event, we were all invited to take a few laps
around the track and try it out for ourselves. While the graphics themselves
are nothing too fancy (Gran Tourismo has better graphics), once it’s added to
the force-feedback and (especially) the 3D vision effect, you find your
heart racing like you are really there. Jack has a few professional racers on
staff that help him with testing and evaluation of new designs, and they told us
that they use his simulators regularly to prepare for unfamiliar tracks in
upcoming races.
Jack is still actively iterating on his design, and in his shop he had 3
prototypes (Left to Right):___
___
- The “First Rev”: A rather large and bulky rig that used a single wide-format
curved screen. The curved screen is DLP and, sadly, not 3D capable. Also the
resolution is rather low.
- The “First 3D Version”: A much smaller frame, using the Revolution design,
with a large Samsung LCD TV mounted on the front for 3D effect. Works great, but
little to no peripheral vision due to the single-monitor design.
- The “Current” version”: Still with the revolution frame, but with 3 smaller
LCD monitors driven with NVidia’s 3D Vision technology.
I took a shot on both of the 3d versions, and watched the original for quite
a while. The iRacing simulation is amazing detailed, simulating such tiny
details as “cold tires” on start, continuous automotive damage, and drafting.
In one race (driving a Formula1 racer around a simple oval track), I slammed on
the gas too hard at the beginning and skidded into a wall (albeit at low
speed). For the rest of the race I could feel the steering wheel pull every so
slightly to one side as that tire was badly out of alignment now. Full
collisions (of which myself and FXGuide’s John Montgomery were involved) are
truly terrifying events as the seat and steering wheel whip back and forth with
enough force to cause some nice bruising if you aren’t careful. And yes, you can
flip the cars.
Of course, talk is cheap and you can’t truly appreciate the power of Jack’s
design without trying it for yourself. However, that may be easy soon enough,
as Jack is currently in the process of building what’s called an ‘iRace Room” in
partnership with iRacing.com. In the iRace Room there will be 10-100 of these
Revolution Race Frame simulators all networked together, allowing anyone to walk
in off the street and rent some time to run a few races either for entertainment
or training. The frames can be easily reconfigured to match the desired cars,
and the collection of tracks is expansive enough to keep most novice’s busy for
quite a while. Plus, with the flexibility of iRacing, he hopes to eventually
run entire race series where race fans could partake in their own NASCAR or
Formula1 series against their friends over the course of a few weeks, running a
few races a day.
If you want to check it out yourself, get ahold of
Jack over at
Trinity Racing Concepts and
Club Auto Sport, and while you’re there
you can check out some of the amazing cars they have on display.
Randall Hand is a visualization scientist working for a federal
research lab, aiding researchers to discover the insights buried within their
terabyte datasets generated on some of the most powerful supercomputers in the
world. He also runs VizWorld.com .
1 Comments
TrinityRacingConcept +Delete - on Jul 6th 2010 at 12:12pm
http://trinity-racing.com/
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